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Crash Bandicoot 4: It's About Time Review — Back in the 90s

Dorsum in the 90s, if you were talking about a platformer, you were probably talking about Sonic or Mario. These were the dominating forces, the games that would spawn massive franchises and launch their respective characters into the stratosphere with fame. And while it didn't receive that same attention, Crash Bandicoot was one of those greats of the era. Its new perspective, difficulty, and loveably wacky main character embedded Crash's world into the minds of millions of kids.

24 years have passed since the original release of Crash Bandicoot and its competitors oasis't only succeeded, they've flourished. Mario is at present a household name, with and so many spin-off titles that you could play about every genre of video game within that one franchise. Sonic has had its speed bumps but managed to retain a massive following (and even put out a somewhat decent motion-picture show). And so now, over two decades afterwards its original release, what's new in the latest mainline Crash Bandicoot game?

Non all that much.

"Information technology's hard to ignore the similarities between Crash Bandicoot four: It'south About Time and its predecessors."

Crash Bandicoot 4: Information technology'south About Time knows its roots. It may not look like the older games, merely information technology feels, sounds, and plays like i. That'due south where I have to give developer Toys for Bob major kudos. They've managed to capture that crass Crash charm that made me and so many others fall in beloved with the spinning orange marsupial and his chaotic world.

From its opening scenes, it's hard to ignore the similarities between Crash Bandicoot iv: It'southward About Time and its predecessors. The game even starts on a beach on Northward. Sanity Island, and echoes the first level of the originalCrash Bandicoot. Crabs are the first enemy you face up, the platforms leading up to the isle's temple are extremely similar, and once again, Aku Aku is warning Crash of a threat to the world.

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The get-go 2 levels of Crash 4 are a return to form — if you lot've only ever played mainline Crash titles, y'all know what'due south going on hither. You're running, jumping over pits and traps, smashing crates, and grabbing Wumpa fruit. Information technology'southward in the second world where things outset to get spiced upward and you begin to see the spin that Toys for Bob put on this Crash championship.

Instead of collecting crystals or gems (although there are gems to collect), Crash, Coco, and Aku Aku are collecting different masks that, when equipped, radically alter the fashion you play the game. These masks are only made available for segments of levels — y'all'll never play an entire level with a mask on — and even and so, they can quickly be taken off and put dorsum on with the press of a push.

Crash Bandicoot 4 it's about time review

These masks are the virtually meaningful alter present in It's About Fourth dimension. Each one adds a new mechanic; one phases objects in and out of existence, some other slows time, and the concluding mask you find even reverses gravity. When they're employed in a level, these changes don't feel like a gimmick, but more like some other mechanic layered onto the already smashing foundation of Crash's basic gameplay.

In subsequently levels, as the difficulty drastically ramps up, players will also have to be more imaginative with how they use masks. One thing that Toys for Bob hasn't mastered in the Crash franchise is ramping upwardly the difficulty in a satisfactory way. Folks that played the North. Sane Trilogy and lost their minds on that turtle bridge level know this problem very well, and information technology persists in Crash 4. Across the game, there are immense difficulty spikes, merely it'due south towards the end that these spikes are at their worst. Crash 4 goes from justifiably hard for a platformer to demanding almost perfection. This is doubly true for one last mask segment that took me over half an hour and countless deaths to get through.

At that place is one more major addition to Crash 4, although its impact certainly isn't as noticeable. The crates total of Wumpa fruit have a couple of new family unit members; a burn crate that spouts flames every few seconds and timed crates that disappear after a short counter goes off. These two don't entirely mix up the game, but they practice contribute to Crash 4's ultimate goal: keeping players on for as long every bit it can. Each as well drastically slows downwards the step of the game – especially fire crates. I would be having a frantic, fast-paced run through a level just to exist completely held up past a flame crate that I would have to wait for. While timed crates don't put the breaks on the action, they exercise bring that difficulty back upward. For folks looking to smash every crate in the game, timed crates will probable be your biggest challenge. They demand insane speeds, and I've oftentimes simply gone past them rather than reset the level halfway through after one timed crate phased out.

Crash Bandicoot 4 It's About Time Review

Replayability is the name of Crash iv'due south game, and there is a ton of it. In each level, players can earn up to six gems; the first three for collecting Wumpa fruit, one for smashing every crate, another for not dying over three times in a level, and one concluding hidden gem. Once y'all beat a level, y'all also unlock its N. Verse version, which is a mirrored variant that comes with a unique filter and half-dozen more gems to collect. Getting enough of these gems unlocks a new peel for Crash or Coco, although they're inappreciably ever equally good every bit their default looks.

"At that place is a ton of content in Crash iv, and thankfully, information technology doesn't all blend together."

By that, players still accept a bevy of content to dive into, fifty-fifty subsequently finishing the game. Flashback tape levels accept players control Crash as he goes through testing to exist the general of Neo Cortex's army, and are particularly punishing. Levels starring Tawna, Cortex, or Dingodile also pad out the game, showing a different perspective on in-game events while offering up even more gems to collect.

Crash Bandicoot 4 It's About Time Review

In that location is a ton of content in Crash four, and thankfully, it doesn't all alloy together. The main credit for that goes to the game'southward gorgeous visuals. Information technology plays like a classic Crash championship but looks and sounds like a Pixar short film — full of graphic symbol and pizazz. Each earth has its own distinct manner and sound, although the usual suspects from other Crash titles are all there. Your requisite ice, infinite, and jungle-themed worlds are also all included, but this time around, they're not simply fun to jump through, they're a joy to look around in.

But a graphical facelift doesn't change what Crash Bandicoot 4: It's About Time really is. Information technology'southward still a Crash game, just like ones you'd play in the 90s. Y'all're however watching Crash run around more often than not linear levels, jumping, spinning, making goofy faces, and doing all the stuff yous'd expect him to do. Crash iv is a corking title for people that want to play more Crash, only information technology doesn't bring anything for folks that desire to play something truly new.

Crash Bandicoot 4 It's About Time Review

"I enjoyed my time with Crash 4 and would easily recommend it to any like-minded fans of the serial."

Over again, I have to give credit to Toys for Bob, as they've captured and emulated the key traits of a Crash game that make them so much fun to play. But instead of getting also experimental in its modernization of the game, Toys for Bob opted to add more collectibles, skins, and a ridiculous amount of replayability, which are some things that it simply didn't need.

I enjoyed my fourth dimension with Crash four and would easily recommend it to any like-minded fans of the series. Though at that place aren't many meaningful changes to how the game is played, it's still a fun jaunt, and what new content is hither is mostly welcomed, despite some unnecessary mod additions. Crash games don't demand a long list of skins or collectibles, merely they exercise need to take a bigger footstep frontward. In a sense, Crash needs to stop living in the 90s.

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Source: https://www.dualshockers.com/crash-bandicoot-4-review/

Posted by: mcallisterhessium.blogspot.com

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